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Okay this is getting close to release. I just remembered I haven't fixed the heat damage bug that the map rando community found, so I plan to fix that, update release notes, and then this is out the door. The heat damage bug only affects certain suit properties (vanilla setting not affected) so it shouldn't be too risky of a change. |
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Well that was easy... I find myself wondering why the damage routines weren't implemented this way before. |
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Busy for the next hour, then I'll be working on release notes, and then release! Last chance to review changes! |
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Optimized preset menus by moving all of the preset names into one bank (end of bank EF) and then preset menus (banks F1 and F2) has word pointers to the names. Bank F3 open for additional preset menus. Banks ED and EE (and part of EF) still open for more preset data.
Created KPDR 20% category based on 21% except only get 15 missiles. Changed default category to KPDR 22%. KPDR 22% now has presets for collecting HJB missile or collecting moat missile.
Re-randomize RNG covers the enemy main loop counter.
Spikesuit mode has some additional logic for slopespark (subject to change).
TODO add layer X and Y to the all bosses presets
TODO add KPDR No Drops presets :)