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Particle system designer, implement with cocos2dx 3.2 lua

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CocosParticleKit

Particle system designer, implement with cocos2dx 3.2 lua

###TODO:

  • Open Plist File : The logic has been implementation, but dialog to open file need be implemented
  • Save to Plist File : same as above ...
  • Open Texture Image File : same as above ... damned
  • Add Multi Emitter : ParticleSystem is not singleton, so extention will be easy

###Required:

  • cocos2dx 3.2

###Usage:

  • Download cocos2dx 3.2 and install any dependence
  • Make a new Lua project, like:cocos new ParticleKit -p org.cocos2d-x.ps -l lua
  • Copy the res and src into new project directory, replace the old file
  • Run the new project, like:cocos run -s ./ParticleKit -p mac

####Tips:

  • The project used by me is make from official cocos2dx 3.2 code, just fix a bug of glfw in GLView in platform/desktop folder to let key detection correctly.

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