Native Rust runtime for adversarial extension workloads with deterministic replay, cryptographic decision receipts, and fleet-scale containment.
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Updated
Jun 13, 2026 - Rust
Native Rust runtime for adversarial extension workloads with deterministic replay, cryptographic decision receipts, and fleet-scale containment.
Single-symbol CLOB matching engine in Rust — integer-only hot path, deterministic replay, microsecond-class tail latency, framed binary TCP wire.
Forkline is a replay-first tracing and diffing library for agentic AI workflows that lets you deterministically reproduce, fork, and compare agent runs to find exactly where behavior diverged.
The open-source truth engine for XAP. Deterministic replay, hash chains, RFC 3161 timestamps, and seven trust properties.
Retro Snake-inspired Python/Pygame arcade game, originally built as an early AI-assisted prototype and now prepared for a modern rebuild.
Blanc Quant LOB Engine: C++20 deterministic replay and latency evidence infrastructure for LOB workloads. Public harness: synthetic ITCH-style benchmarks, digest checks, CI gates. BQL 2.0: patent-pending production ITCH/FIX replay, audit journals, observability, and evidence bundles.
Deterministic order-book replay + adversarial microstructure bench. Rust + Zig 0.13 + C++20 + Go. Cross-impl Event ABI bit-identical (CI hash gate). MoldUDP64 + WAL + SPSC mmap ring. 5 chaos detectors. Snapshot resume e2e proven. 155 tests.
C++20 market-data recorder with binary log format, deterministic replay, latency/throughput benchmarking, and replay-based scanners.
AIΩN Foundations Paper II – WARP Graphs: Canonical State Evolution and Deterministic Worldlines
AION Foundations Paper VI: Ethics of Deterministic Replay and Provenance Sovereignty.
Open-source agentic memory engine for long-horizon adaptive learning. Integrates LinOSS oscillatory state-space models, attractor-based associative memory, and MemEvolve-style adaptive memory mechanisms into a single deterministic kernel.
Luvoire — deterministic multi-agent simulation engine with replay, memory stack, and persona library. Pronounced /luː.vwaʁ/.
AIΩN Foundations Paper VII: WARP as an optic architecture over shared causal history (weaves, admission, holograms, retention).
Observable-only no-meta epistemics lab: deterministic replay + reproducible audit logs, gate-based growth simulation, and identifiability/uncertainty benchmarks.
Low-latency C++20 building blocks for an options ATS: fixed-point pricing, market data, OMS state machines, risk checks.
Check whether AI-assisted R&D work is truly verified progress. Local-first LOSCR implementation with JSONL evidence ledgers, deterministic replay, service control, and claim checking.
Deterministic C++20 trading systems lab for market replay, L3 order books, matching, risk controls, telemetry and measured ONNX inference.
A reusable workflow engine that executes workflows defined in JSON, with deterministic replay and an event log.
Architecture for building deterministic and replayable software especially when AI writes the code.
Spec‑first, replayable agent coordination engine with append‑only traces, determinism, and 2026‑ready engineering practices.
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