Fix neighbour lookup to use correct 4-connectivity in fillminima.c #88
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The previous implementation incorrectly added only diagonal neighbours to the queue, ignoring directly adjacent pixels (up, down, left, right). This could lead to checkerboard-like artifacts. The fix replaces the nested loop with a simple 4-directional lookup using static offset arrays.
In the screenshot you can see the checkboard-like artifact. Sometimes they can be a couple of DN's in a sink, which I believe depends on the starting element in the queue.
Full disclosure: I only tested this in my C++ Implementation because i'am currently not able to run python-fmask on my machine.