I am Oriol, a creative on a mission to solve meaningful hard problems at scale. In short, I work to enable, ship, and accelerate positive-sum, asymmetric impact.
I grew up making games, which helps explain why I study both Math Engineering and Computer Science at UPF. I breadth-explored software engineering, AI, product development, gamification, and tech startups for the last few years through some initial side projects and open demos.
I am currently interested in AGI, distributed stateful serverless runtimes, universal interfaces, full-stack type-first programming, OSS, 3D animation and autonomous agents.



