[geo-layers] Fix globe tile culling near poles#10297
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Summary
Fixes TileLayer/Tileset2D visibility in GlobeView near the poles by bypassing screen
cullRectlng/lat bounds culling for globe viewports.getOSMTileIndicesalready uses the globe frustum traversal to select visible tiles. The latercullRectpath approximates the screen rectangle as a simple lng/lat bbox from corner unprojection, which breaks around polar caps and can hide every selected tile.Validation
npx vitest run --project headless test/modules/geo-layers/tileset-2d/tileset-2d.spec.tsStacked on #10250 /
cr/feat/terrain-layer-globe-grid.