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5 changes: 4 additions & 1 deletion lua/entities/gmod_wire_expression2/core/angle.lua
Original file line number Diff line number Diff line change
Expand Up @@ -105,7 +105,10 @@ e2function angle operator-(angle rv1, angle rv2)
end

e2function angle operator*(angle rv1, angle rv2)
return rv1 * rv2
local rp1, ry1, rr1 = rv1:Unpack()
local rp2, ry2, rr2 = rv2:Unpack()

return Angle(rp1 * rp2, ry1 * ry2, rr1 * rr2)
end

e2function angle operator*(rv1, angle rv2)
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5 changes: 4 additions & 1 deletion lua/entities/gmod_wire_expression2/core/vector.lua
Original file line number Diff line number Diff line change
Expand Up @@ -124,7 +124,10 @@ e2function vector operator*(vector lhs, rhs)
end

e2function vector operator*(vector lhs, vector rhs)
return lhs * rhs
local lx, ly, lz = lhs:Unpack()
local rx, ry, rz = rhs:Unpack()

return Vector(lx * rx, ly * ry, lz * rz)
end

-- Yes this needs to be in pure lua. Angle/Vector operations in reverse order act as Angle / Number rather than Number / Angle properly. Amazing.
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