Slightly fixed shaders building pipeline#19
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yaroslavyaroslav merged 1 commit intomainfrom Dec 16, 2024
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Previously it included debug symbols unconditionally.
jeffoodchain
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Dec 16, 2024
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Overall Looks Great to me, but having some personal questions :)
| .unwrap_or(false) | ||
| { | ||
| if cfg!(feature = "profiling-release") { | ||
| args.push("-frecord-sources"); |
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Some questions here:
- Do we generate
Metal Library Symbol Filevia this argument (-frecord-release)? - do we use the
symbol filesto do the profile our shaders?
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Yeah, sure
- We do, according to this
-frecord-releasethis attribute does exactly this, that's why I moved it into the separate feature. - It's not quite, we're not required these symbols to be provided to exactly be capable to profile, but we still required these symbols to be provided to be capable to see what exactly shader is running. They're pretty much the same as the symbol files for ordinary binaries, they do nothing more but to enrich debug data with the exact function names (shader names in case of metal shaders obviously).
- According the same source we can skip the
.airintermediate compilation step and to compile shaders to its binary representation in a single shot, but I decided to implement this improvement after the refactor(metal_mont_backend): adapted from https://github.com/geometryxyz/msl-secp256k1 #13 will be merged.
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Previously it included debug symbols unconditionally.