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Client can get overloaded from too much combat
area: coreLifecycle, contraptions, legality, points, caches, or shared systems.Lifecycle, contraptions, legality, points, caches, or shared systems.Status: Open.#312 In ACE-Project-Team/ArmoredCombatExtended;Helper function - create a restriction to apply or modify armor of some ents
area: coreLifecycle, contraptions, legality, points, caches, or shared systems.Lifecycle, contraptions, legality, points, caches, or shared systems.area: damageDamage, explosions, spall, cookoff, or destruction behavior.Damage, explosions, spall, cookoff, or destruction behavior.Status: Open.Firepower cost should be increased
area: coreLifecycle, contraptions, legality, points, caches, or shared systems.Lifecycle, contraptions, legality, points, caches, or shared systems.Status: Open.#310 In ACE-Project-Team/ArmoredCombatExtended;- Status: Open.#309 In ACE-Project-Team/ArmoredCombatExtended;
There is no points penalty for the mass reduction of materials
area: armorArmor, materials, penetration protection, or armor entities.Armor, materials, penetration protection, or armor entities.Status: Open.#308 In ACE-Project-Team/ArmoredCombatExtended;Update contributors guide / rules
area: coreLifecycle, contraptions, legality, points, caches, or shared systems.Lifecycle, contraptions, legality, points, caches, or shared systems.Status: Open.Powder bags
area: weaponsGuns, racks, weapon behavior, and weapon content.Guns, racks, weapon behavior, and weapon content.Status: Open.#278 In ACE-Project-Team/ArmoredCombatExtended;LOSAT is not working again
area: missilesMissiles, guidance, launchers, and seekers.Missiles, guidance, launchers, and seekers.Status: Open.#259 In ACE-Project-Team/ArmoredCombatExtended;ATGM launch velocity low
area: missilesMissiles, guidance, launchers, and seekers.Missiles, guidance, launchers, and seekers.Status: Open.#250 In ACE-Project-Team/ArmoredCombatExtended;Bullets ignore any player hitbox outside of player's collision box
area: weaponsGuns, racks, weapon behavior, and weapon content.Guns, racks, weapon behavior, and weapon content.good first issueGood for newcomersGood for newcomersStatus: Open.#226 In ACE-Project-Team/ArmoredCombatExtended;Move preloads to a q-menu tab
area: weaponsGuns, racks, weapon behavior, and weapon content.Guns, racks, weapon behavior, and weapon content.Status: Open.Braking while engine is inactive
area: mobilityEngines, gearboxes, brakes, drivetrain, or vehicle movement.Engines, gearboxes, brakes, drivetrain, or vehicle movement.Status: Open.#204 In ACE-Project-Team/ArmoredCombatExtended;