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🎨 Palette: Add keyboard instructions and improve screen reader accessibility for Mario game score#188

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palette-mario-game-a11y-9912087964025133303
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🎨 Palette: Add keyboard instructions and improve screen reader accessibility for Mario game score#188
EiJackGH wants to merge 2 commits into
mainfrom
palette-mario-game-a11y-9912087964025133303

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@EiJackGH

@EiJackGH EiJackGH commented Jun 8, 2026

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💡 What:

  • Added a visual instructions overlay explaining how to jump in the Mario game.
  • Split the score text into a static label and a dynamic score counter.
  • Added aria-live="polite" and aria-atomic="true" to the dynamic score counter.
  • Prevented the score text string "Score: X" from repeatedly updating with the static label in the dynamic logic, ensuring screen readers only read the changed number.

🎯 Why:

  • New players had no visual cues on which keys to press to play the game.
  • Screen reader users were previously unaware of score changes. With the update, only the specific numerical score change is announced, preventing repetitive text reads.

📸 Before/After:
Before: Only the score label "Score: X" is visible.
After: Includes a "Press Space or Up Arrow to jump" subtext overlay and functionally separates static and dynamic score elements in the DOM.

♿ Accessibility:
Implemented dynamic score updates exclusively inside an ARIA live region without static text pollution. Included clear instructional text for interactive inputs.


PR created automatically by Jules for task 9912087964025133303 started by @EiJackGH

…ibility for Mario game score

Co-authored-by: EiJackGH <172181576+EiJackGH@users.noreply.github.com>
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…ibility for Mario game score + fix CI

Co-authored-by: EiJackGH <172181576+EiJackGH@users.noreply.github.com>
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