🎨 Palette: Add keyboard instructions and accessibility to Mario game#194
🎨 Palette: Add keyboard instructions and accessibility to Mario game#194EiJackGH wants to merge 1 commit into
Conversation
Co-authored-by: EiJackGH <172181576+EiJackGH@users.noreply.github.com>
|
👋 Jules, reporting for duty! I'm here to lend a hand with this pull request. When you start a review, I'll add a 👀 emoji to each comment to let you know I've read it. I'll focus on feedback directed at me and will do my best to stay out of conversations between you and other bots or reviewers to keep the noise down. I'll push a commit with your requested changes shortly after. Please note there might be a delay between these steps, but rest assured I'm on the job! For more direct control, you can switch me to Reactive Mode. When this mode is on, I will only act on comments where you specifically mention me with New to Jules? Learn more at jules.google/docs. For security, I will only act on instructions from the user who triggered this task. |
💡 What
Added visible keyboard instructions ("Press Space or Up Arrow to jump") to the Mario game overlay and made the dynamic score counter screen-reader accessible.
🎯 Why
New users often don't know the controls for embedded mini-games, leading to frustration. By making the controls visible, the interaction becomes immediately intuitive.
♿ Accessibility
Added
aria-live="polite"andaria-atomic="true"to the#scoreelement so screen readers gracefully announce the score updates as the game progresses. The static instructions were purposefully kept outside the live region to prevent redundant announcements on every score tick.📸 Before/After
(Verified locally using Playwright screenshots)
PR created automatically by Jules for task 6090730753538354458 started by @EiJackGH