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17 changes: 3 additions & 14 deletions .Jules/palette.md
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## 2024-05-23 - CLI UX Enhancement
**Learning:** Even in CLI apps, visual distinction (colors, emojis) significantly reduces cognitive load when scanning logs.
**Action:** Use ANSI colors and consistent emojis for key events (success/failure) in future CLI tools.

## 2025-02-28 - Structured CLI Reports
**Learning:** Dense numerical data in CLI output is hard to parse. Using ASCII box-drawing characters and alignment to create a "dashboard" or "invoice" style summary significantly improves readability and perceived quality.
**Action:** When summarizing simulation or batch job results, always format the final report as a structured table or box rather than a list of print statements.
## 2024-05-20 - Dynamic Progress Bar for Quiet CLI Tasks
**Learning:** For long-running CLI processes that suppress verbose logging (e.g., `--quiet`), users lose system status visibility.
**Action:** Implemented a dynamic progress bar using `\r` and `flush=True`, conditional on `sys.stdout.isatty()`, to provide status feedback without polluting non-interactive logs.

## 2025-03-23 - Game Key Scrolling
**Learning:** Browsers natively scroll the page when users press Space or Arrow keys. When building a web-based game, this creates a frustrating UX where the game viewport jumps around while playing.
**Action:** Always call `e.preventDefault()` on keydown events for typical game controls ("Space", "ArrowUp", etc.) when the focus is on a game container or the body.
## 2024-06-14 - Game Interaction and Accessibility
**Learning:** For web-based interactive games with dynamic scoring, combining custom keyboard listeners with ARIA attributes is tricky. Keypresses for games (like Space/Arrows) must explicitly call `e.preventDefault()` to stop unwanted page scrolling, while dynamic status updates (like score counters) need `aria-live="polite"` and `aria-atomic="true"`. However, static instructions should not be placed inside the `aria-live` region, as the screen reader will redundantly announce them on every score tick.
**Action:** Always extract static instructional text into a separate sibling element from dynamic status updates, and implement `e.preventDefault()` on game-bound keys.
1 change: 0 additions & 1 deletion requirements.txt
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numpy
pandas
requests
venv
13 changes: 12 additions & 1 deletion src/views/mario-game.njk
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font-size: 20px;
font-family: Arial;
}

#instructions {
position: absolute;
top: 40px;
left: 10px;
color: white;
font-size: 16px;
font-family: Arial;
opacity: 0.8;
}
</style>
</head>

<body>

<div id="game">
<div id="score">Score: 0</div>
<div id="score" aria-live="polite" aria-atomic="true">Score: 0</div>
<div id="instructions">Press Space or Up Arrow to jump</div>
<div id="mario"></div>
<div class="ground"></div>
</div>
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