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SuperRonanCraft edited this page Dec 10, 2017 · 8 revisions

A "frame" is one item.
You can animate items (switch between different ones), by making multiple frames in the same Item-section.

Example

Items:
  <UNIQUEID>: # Needs to be unique
    Slot: 0 # 0 = first slot
    Frame-Delay: 20 # 20 ticks = 1 second
    Frames:
      <UNIQUEID>: # Needs to be unique
        Item: 'wool:5:1'
        Name: '&aGreen wool'
        Lore:
        - '&aI am Green!'
      <UNIQUEID>:
        Item: 'wool:14:1'
        Name: '&4Red wool with an enchantment'
        Lore:
        - '&4I am Red and deadly!'
        Enchantments:
        - 'damage_all:1'

Summary


Item

Required? Type Supports Placeholders?
Yes String Yes

Format: <itemName/number>:[data]:[amount]
The item Data and Amount are optional!
You can also use numerical placeholders in Data and Amount.


Name

Required? Type Supports Placeholders?
No String Yes

Set the displayname of the item.
Make sure, to surround this with ' ' (single quotes).


Lore

Required? Type Supports Placeholders?
No StringList Yes

Set the lore of the Item.
Make sure to surround these with ' ' (single quotes) if using color codes.

Important! You need to make at least two frames if you want a placeholder to update frequently!


Enchantments

Required? Type Supports Placeholders?
No StringList No

Format: [enchantment]:<level>

Valid enchantment names can be found here!
(Not all enchantments are available in all Minecraft versions!)


Hide-Flags

Required? Type Supports Placeholders?
No Integer No

Set a certain value to hide certain flags.
You can use the sum of certain values to hide multiple flags. (ex. 63 to hide all flags or 6 to hide "Enchantments" and "Destroys")

Entries:

  • 1 = Attributes
  • 2 = Destroys ("Can destroy ..."-text)
  • 4 = Enchantments
  • 8 = Placed-On ("Can be placed on ..."-text)
  • 16 = Potion-Effects
  • 32 = Unbreakable

Skull-Owner

Required? Type Supports Placeholders?
No Node Yes

Set the name of whos skin to display on a skull item. If this section is filled, the item will be replaced with a Skull.

You can use %player_name% to show the head of the player that opens the menu.
All heads are cached until the server is reloaded/restarted to hold off requests!
Valid Nodes

  • LINK: You can state the link to a head texture (ex: minecraft-heads.com)
  • PLAYERNAME: The name of the player you want to set the head as (Disclaimer: If the player has never joined, this may take time to load)

Egg-Type

Required? Type Supports Placeholders?
No String No

Set the Entity type of a spawn egg. If this section is filled, the item will be replaced with a Spawn Egg.

A list of valid Entity types can be found here!
(Not all egg types are available on all Minecraft versions!)


Color

Required? Type Supports Placeholders?
No Node No

Changes the color of of leather-armor, tipped arrows and/or potions.
If this section is filled, the item will be replaced with a random leather armor, tipped arrow or potion.

You can generate a color here!

Nodes:

  • <Red>, <Green>, <Blue>: RGB-colors (Range from 0 to 255. ex. 255, 0, 0 for red)
  • <raw RGB>: The raw color value such as 16711680 for red
  • #RRGGBB: HTML-Notation. R, G and B range from 0-9 and A-F

Banner-Pattern

Required? Type Supports Placeholders?
No String No

Applies a pattern to a banner, with the code generated at NeedCoolShoes.com/Banner.
Make a banner and when you're happy with it, copy the code shown in the image below:

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