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Frames
A "frame" is one item.
You can animate items (switch between different ones), by making multiple frames in the same Item-section.
Items:
<UNIQUEID>: # Needs to be unique
Slot: 0 # 0 = first slot
Frame-Delay: 20 # 20 ticks = 1 second
Frames:
<UNIQUEID>: # Needs to be unique
Item: 'wool:5:1'
Name: '&aGreen wool'
Lore:
- '&aI am Green!'
<UNIQUEID>:
Item: 'wool:14:1'
Name: '&4Red wool with an enchantment'
Lore:
- '&4I am Red and deadly!'
Enchantments:
- 'damage_all:1'| Required? | Type | Supports Placeholders? |
|---|---|---|
| Yes | String | Yes |
Format: <itemName/number>:[data]:[amount]
The item Data and Amount are optional!
You can also use numerical placeholders in Data and Amount.
| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | String | Yes |
Set the displayname of the item.
Make sure, to surround this with ' ' (single quotes).
| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | StringList | Yes |
Set the lore of the Item.
Make sure to surround these with ' ' (single quotes) if using color codes.
Important! You need to make at least two frames if you want a placeholder to update frequently!
| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | StringList | No |
Format: [enchantment]:<level>
Valid enchantment names can be found here!
(Not all enchantments are available in all Minecraft versions!)
| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | Integer | No |
Set a certain value to hide certain flags.
You can use the sum of certain values to hide multiple flags. (ex. 63 to hide all flags or 6 to hide "Enchantments" and "Destroys")
Entries:
-
1= Attributes -
2= Destroys ("Can destroy ..."-text) -
4= Enchantments -
8= Placed-On ("Can be placed on ..."-text) -
16= Potion-Effects -
32= Unbreakable
| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | Node | Yes |
Set the name of whos skin to display on a skull item. If this section is filled, the item will be replaced with a Skull.
You can use %player_name% to show the head of the player that opens the menu.
All heads are cached until the server is reloaded/restarted to hold off requests!
Valid Nodes
-
LINK: You can state the link to a head texture (ex: minecraft-heads.com) -
PLAYERNAME: The name of the player you want to set the head as (Disclaimer: If the player has never joined, this may take time to load)
| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | String | No |
Set the Entity type of a spawn egg. If this section is filled, the item will be replaced with a Spawn Egg.
A list of valid Entity types can be found here!
(Not all egg types are available on all Minecraft versions!)
| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | Node | No |
Changes the color of of leather-armor, tipped arrows and/or potions.
If this section is filled, the item will be replaced with a random leather armor, tipped arrow or potion.
You can generate a color here!
Nodes:
-
<Red>, <Green>, <Blue>: RGB-colors (Range from 0 to 255. ex. 255, 0, 0 for red) -
<raw RGB>: The raw color value such as16711680for red -
#RRGGBB: HTML-Notation. R, G and B range from 0-9 and A-F
| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | String | No |
Applies a pattern to a banner, with the code generated at NeedCoolShoes.com/Banner.
Make a banner and when you're happy with it, copy the code shown in the image below:
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