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Menu
This page will explain you, how to create a basic menu with items.
This example here shows a basic menu, with one item:
Title:
- '&2Title #1'
- '&aTitle #2'
Commands:
Name: 'cmd1; cmd2'
Description: 'Opens the cmd1 menu'
Usage: '/cmd1 <player> <integer>'
Leniant-Args: true
Arguments: 'Player Integer'
Worlds:
Whitelist:
- 'world_nether'
IsBlacklist: false
Frame-Delay: 20
Type: 'chest'
Rows: 4
Auto-Close: 0
Server: 'lobby'
Menu-Item:
<See Menu-Item page>
Items:
<See Items page>| Required? | Type | Supports Placeholders? | Tags |
|---|---|---|---|
| Yes | String/StringList | Yes |
Title, Menu-Name
|
This section is for setting the title of the menu.
It can be just one string, or a list:
# Single title
Title: 'This is one title'
# Multiple titles, delayed by the frame-delay
Title:
- 'Title 1'
- 'Title 2'| Required? | Type |
|---|---|
| No | String |
The command string, use an ; to add an alias command (ex: cmd1; cmd2)
This can also be a section to state more details
-
Type Supports Placeholders? String No The command to open the menu, use an
;to add aliases to the command (ex:cmd1; cmd2; cmd3) -
Type Supports Placeholders? Default String No Opens the <menu> Menu!The description when someone types
/help <menuCommand> -
Type Supports Placeholders? Default String No /<menuCommand> [argument]The usage to the command when the someone types
/help <menuCommand> -
Type Supports Placeholders? Default String No Usage: /<cmd> [arguments]The usage to the command when the command doesn't have enough arguments when someone types
/<menuCommand> [arguments] -
Type Supports Placeholders? Default Boolean No TrueShould we ignore if a command has more arguments than nessesary, or strinctly prohibit arguments to the amount stated (usually no arguments if just using simple menu commands)
-
Type Supports Placeholders? Node No The type of argument an argument must be to open the menu.
To add multiple, just seperate them by a space! (ex:'Player Integer Offline String')These arguments can be used as placeholders, called by
%argument_<id>[_<placeholder without %'s>]%, the id is the position the argument is in, and the placeholder is any placeholder (if the type isPlayer).
Arguments can be used as a normal placeholder, the only thing is that they are manipulated by what a player types into chat to open the Menu.
A better example on how to use arguments belowValid Nodes:
-
String: Anything, argument can be literaly anything but empty -
Integer: A Number, argument must be a numerical value -
Player: A Player, argument must be the name of an online player -
Offline: Any player, argument must be the name of any player (Warning, placeholders will not function on offline players)
Arguments.md Commands: Arguments: 'Player Integer String'
The first argument from the example above
Player, can be used to get placeholder pointing to that player with%argument_0_<placeholder>%, lets say we want to get the players name, we would do%argument_0_player_name%The second argument being an integer could be used on purchasing items, or literally anything else, the way we get this integer would be the following:
%argument_1%The third argument is a string, this can be used for anything, and the way we get this string would be the following:
%argument_2% -
Example:
#Simple commands
Commands: 'cmd1; cmd2'
#Advanced commands
Commands:
Name: 'cmd1; cmd2'
Description: 'Opens the cmd1 menu'
Usage: '/cmd1 <player> <integer>'
Leniant-Args: true
Arguments: 'Player Integer'| Required? | Type |
|---|---|
| No | Key Section |
Restrict a menu to certain worlds, or allow only certain worlds!
This will make open commands and tab completion invisible to players if the menu is not allowed in their world
-
Type Supports Placeholders? StringList No List all worlds you'd like to restrict a menu to function in
-
Type Supports Placeholders? Default Boolean No FalseMake the whitelist be a blacklist, not allowing those worlds to open the menu
Example:
Worlds:
Whitelist:
- 'world_nether'
- 'world_the_end'
IsBlacklist: false| Required? | Type | Supports Placeholders? | Default |
|---|---|---|---|
| No | Integer | No | 20 |
Let's you set the delay (in ticks) in which the inventory Title will switch through (if more than one). If delay is set to 0, it will be forced to 20!
| Required? | Type | Supports Placeholders? | Default |
|---|---|---|---|
| No | String | No | Chest |
Sets the type of inventory to display.
The default is "Chest", if none is specified.
Valid types:
-
ChestSee Rows to change the size (9 - 54 slots) -
PlayerCreates a chest inv, but always 4 rows (36 slots) -
Ender_ChestCreates an ender chest inv, locked at 3 rows (27 slots) -
Shulker_BoxCreates a shulker box inv, locked at 3 rows (27 slots) -
DispenserCreate a dispenser inventory (9 slots) -
DropperCreate a dropper inventory (9 slots) -
HopperCreate a hopper inventory (5 slots) -
BrewingCreate a brewing stand inventory (5 slots) -
WorkbenchCreate a crafting inventory (10 slots) (Not recommended for 1.13 users) -
BeaconCreate a beacon inventory (1 slot) (Issue: Drops item when closing inventory) - View any other inventory types on the Spigot api. (Not all types are supported!)
Invalid types are Creative, Crafting and Merchant as they are client-side.
Buggy types are Beacon, Enchanting, Workbench and Anvil
| Required? | Type | Supports Placeholders? |
|---|---|---|
| No | Integer | No |
Can only be used, if Type is set to "Chest".
Set the amount of rows that should be displayed (1 row is 9 slots)
Important A value above 6 will create a bugged texture!
| Required? | Type | Supports Placeholders? | Default |
|---|---|---|---|
| No | Integer | No | 0 |
Amount in ticks after being opened should the menu be closed again.
A value of 0 disables this feature.
| Required? | Type | Supports Placeholders? | Default |
|---|---|---|---|
| No | String | No | null |
In the config.yml, the section Settings.Server, if the name does not match, this menu will be disabled
| Required? | Type |
|---|---|
| No | Key Section |
Learn how to create an item to open up a menu with a Menu-Item!
| Required? | Type |
|---|---|
| No (But Recommemded) | Key Section |
Learn how to fill an inventory with Items!
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