Fix standalone player build failure with IL2CPP (#6313)#6314
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Fix standalone player build failure with IL2CPP (#6313)#6314Codengineer wants to merge 2 commits into
Codengineer wants to merge 2 commits into
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Rebuild Google.Protobuf_Packed.dll from source (netstandard2.0) without merging System.Memory/System.Buffers polyfills into the assembly. The previous packed DLL embedded the Span<T> polyfill, which caused IL2CPP to crash in IntrinsicRemap.SpanGetItemArguments during standalone player builds. The rebuilt DLL references System.Memory externally, letting Unity resolve Span<T> through its BCL type-forwarder. Also set isOverridable to 0 in the plugin meta to prevent com.unity.ai.inference's editor-only copy from shadowing this DLL during builds. Fixes #6310
montplaisir
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Jul 22, 2026
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Please update the changelog |
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Proposed change(s)
Rebuild Google.Protobuf_Packed.dll from source (netstandard2.0) without merging System.Memory/System.Buffers polyfills into the assembly. The previous packed DLL embedded the Span polyfill, which caused IL2CPP to crash in IntrinsicRemap.SpanGetItemArguments during standalone player builds. The rebuilt DLL references System.Memory externally, letting Unity resolve Span through its BCL type-forwarder.
Also set isOverridable to 0 in the plugin meta to prevent com.unity.ai.inference's editor-only copy from shadowing this DLL during builds. Fixes #6310
Useful links (Github issues, JIRA tickets, ML-Agents forum threads etc.)
#6313
#6310
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