Missile Defense - New Component - #10965
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BrettMayson
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Jun 17, 2025
TheCandianVendingMachine
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initial pass, not super thorough. I'm going to close the other PR, I like this more in every way (especially naming given recent events...)
PabstMirror
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m1kesk
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Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
SpicyBagpipes
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Feb 6, 2026
SpicyBagpipes
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I'm daft and couldn't figure out how to PR the branch on GitHub desktop so have a review instead
Co-Authored-By: SpicyBagpipes <spicybagpipes@gmail.com>
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| _launcher setVariable [QGVAR(state), LAUNCH_STATE_COOLDOWN]; | ||
| _launcher setVariable [QGVAR(lastLaunchTime), CBA_missionTime]; | ||
| private _turret = [_launcher, (crew _launcher) select 0] call CBA_fnc_turretPath; | ||
| [_launcher, _launcher currentWeaponTurret _turret] call BIS_fnc_fire; |
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this func gave me a lot of trouble
[q1,"ace_missile_manpad_rim116"] call bis_fnc_fire seems to have no effect sometimes
forceWeaponFire seemed to be more reliable but we'd also need to handle locality issues
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
PabstMirror
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Jul 26, 2026
| @@ -0,0 +1,3 @@ | |||
| #include "script_component.hpp" | |||
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| GVAR(destroyRadius) = 20; | |||
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seems to be used in QGVAR(destroyProjectile) which is global
so should just be in XEH_preInit or will be undefined on dedicated, (I think)
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When merged this pull request will:
https://www.youtube.com/watch?v=H-JSDWOMnXY
This meets my needs and if big changes are wanted someone will have to take over. I still didn't use a CBA state machine just because I wanted to do this quick and I don't know them.
Could maybe use some additional customization and functionality (specifying projectile classes to intercept, only fire on projectiles that will hit in a certain area?)
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