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Pull requests: acemod/ACE3
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Ballistics - Fix Stringtable with correct
Creedmoor specifications.
#11471
opened Aug 14, 2026 by
Laid3acK
Contributor
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Ballistics - Add Slug 300gr Release Notes: **IMPROVED:**
ACE_12Gauge_Slug_NoCartridge.
kind/enhancement
Medical - Fix Alternate Armor Penetration
kind/bug-fix
Release Notes: **FIXED:**
#11453
opened Jul 31, 2026 by
LinkIsGrim
Member
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Medical - Fix blood spurts from discarded damage
#11432
opened Jul 17, 2026 by
DarkBall123
Contributor
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Vehicle Damage - Fix Slammer optic cookoff
#11427
opened Jul 12, 2026 by
DarkBall123
Contributor
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Vehicle Damage - Add static weapon crew ejection on destruction
#11420
opened Jul 5, 2026 by
Dystopian
Contributor
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Fire - Add fire source to burning fuel pump
#11418
opened Jun 29, 2026 by
Dystopian
Contributor
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Common - Add loading of dead units into vehicles
#11372
opened Apr 23, 2026 by
Dystopian
Contributor
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Artillery Tables - Fix Release Notes: **FIXED:**
ace_artilleryTables_fnc_calculateElevation
kind/bug-fix
Advanced Fatigue - Add per-unit recovery/load/terrain gradient factor
#11290
opened Feb 13, 2026 by
ScottyThePilot
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dragon - Guidance Changes and Spinning
kind/enhancement
Release Notes: **IMPROVED:**
#11107
opened Oct 19, 2025 by
lambdatiger
Contributor
•
Draft
3 tasks done
General - Optimize
isNil/getVariable checks
#11083
opened Oct 10, 2025 by
PabstMirror
Contributor
•
Draft
Medical - Add limited-interaction dazed state while unconscious
kind/feature
Release Notes: **ADDED:**
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