feat(globe): satellite-to-ground beam visualization#1342
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Replace plain footprint rings with Three.js beam cones radiating from each satellite's orbital position down to the ground. Uses 8 ray lines per satellite in a fan pattern with a semi-transparent cone fill, color-coded by operator nation. Batched into 2 draw calls total (1 LineSegments + 1 Mesh) for all satellites, keeping GPU overhead negligible (~5K vertices). Beams toggle with the satellites layer and clean up on destroy.
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aldoyh
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Mar 15, 2026
Replace plain footprint rings with Three.js beam cones radiating from each satellite's orbital position down to the ground. Uses 8 ray lines per satellite in a fan pattern with a semi-transparent cone fill, color-coded by operator nation. Batched into 2 draw calls total (1 LineSegments + 1 Mesh) for all satellites, keeping GPU overhead negligible (~5K vertices). Beams toggle with the satellites layer and clean up on destroy.
aurel10
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Mar 20, 2026
Replace plain footprint rings with Three.js beam cones radiating from each satellite's orbital position down to the ground. Uses 8 ray lines per satellite in a fan pattern with a semi-transparent cone fill, color-coded by operator nation. Batched into 2 draw calls total (1 LineSegments + 1 Mesh) for all satellites, keeping GPU overhead negligible (~5K vertices). Beams toggle with the satellites layer and clean up on destroy.
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Summary
Before/After
Before: Small dots at orbital altitude + tiny ring on ground (hard to tell these are satellites)
After: Visible beam cones from satellite to ground, similar to professional ISR visualization tools
Test plan