Remaining Cavern of the Incarnate models, not including mummies. #38
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in_ci_01
- Tweaked UVs to reduce seams and stretching; could not do as much as I'd like due to texture repetition cropping up.
- Discovered some stalagmite faces which were incorrectly assigned the Azura texture, others floor texture. Fixed.
- Removed spurious face between floor and stalagmite in entranceway. This was barely visible in-game, short of placing the brightest lantern in the game right next to it, but it's gone now.
- Severely simplified and split collision, because 2434 triangles in one single collision mesh is ridiculous. Now 805 in two.
- Many hours of stitching vertex normals.
- Was 595619 bytes, now 494292 bytes. (17% reduction)
ex_ci_doorjam_01: Severe rework of UVs from my previous submission. LOD2 completely replaced.
- Vanilla nif: 27630 bytes. This version: 50218 bytes (82% increase, but halved drawcalls at distance.)
in_ci_door_01:
- Using Stele's version as base, created LOD1 lacking the physical versions of the door decorations, and LOD2 which is only a rectangle.
- 88416 bytes. I forgot to prepare a comparison for this one, but it's obviously slightly larger in filesize than vanilla in return for far less to draw.