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Getting Started
Ok, so you've downloaded this great program everyones been talking about but your totally lost on how to use it? Don't be embarrassed - TWX Proxy doesn't function as usual helpers would. Infact if you didn't refer to this file or had someone to help you I could almost guarantee you'd be very frustrated and confused.
Step 1: Install TWX Proxy. If your reading this you've obviously done that, so we can skip this step.
If you are running Windows Vista, 7 8 or 10 you will probably need to set your Folder Permissions.
Step 2: Load up your favorite terminal or telnet program. You will need this program to be able to view the text which is processed in the program. I usually use TeraTerm, which is fast enough and suits my needs. Just about any telnet compatible program should work with TWX Proxy, although if you experience any problems you should try using a different one. Although I can't give any first hand information, I have friends who have tried TWAR with it and found it to work as usual.
NOTE: Since the Anniversary edition, Swath is the only helper that has been updated for TWGS 2.xx, or you can just use Putty.
Step 3: Load up TWX Proxy. If you've never done this before, you'll get a message dialog advising you to refer to this file. You'll also get another dialog informing you that you won't be able to connect to any game servers before you create a database.
Step 4: Create a database. Before you can use TWX Proxy, you'll need to make yourself a defined game and sector database. If you havn't loaded the program before (see above) you should already have a dialog infront of you with the 'Add' button selected. If you don't have this dialog, you can access it by right clicking the TWX icon in the corner of your screen and selecting 'Setup'.
Now we need to make the database. Click the 'Add' button and fill out
the values for your game, then click 'OK' when finished. You should
now have a new database selected and ready for use. Don't worry about
any of the login script info just yet, that will become more clear
later when you are familiar with how the program handles its scripts.
Click 'OK' down the bottom of the setup dialog to exit it.
Step 5: Connect to TWX Proxy. For those of you who aren't familiar with the term, Proxy means a 'relay' program which acts as a go-between between a client and server (in this case, a telnet program and our game server). This means before we can work with TWX Proxy properly, we have to connect to it first using our telnet program. I can't give you any detailed instructions here as I'm not sure which program you've chosen to use or how to work it. The best approach to take is to pretend there is a game server at the address 127.0.0.1 on port 23. Using your telnet program connect to this 'fake' server. You should see a whole lot of text explaining the TWX Proxy version and a few other details.
Step 6: Connect to a server. Now we've got our telnet program loaded and connected to TWX Proxy, we've got our database all built up and ready to go. We now connect to a game server. One way of doing this is by right clicking the TWX icon and clicking 'Connect'. If you've done everything right, you should now be able to play trade wars through your telnet program as normal, only now you've got access to a cool new bunch of features which TWX Proxy offers.
Step 7: I would put a cheesy 'congratulations! your now connected with TWX Proxy' down here, but I don't work for Microsoft and would rather keep some certain amount of self-respect :)
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